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Server-Side Game Developer

A server-side game developer builds the authoritative backend for multiplayer games: low-latency networking over TCP/UDP and sockets, concurrent and reactive game-loop servers, persistence and caching, and message-driven, containerized cloud infrastructure that scales to many concurrent players. This track moves from CS and networking foundations through systems languages, concurrency, data, APIs, and real-time messaging to game engines and cloud deployment.

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12196 of 12196 questions in your plan: 0 known, 0 in progress, 0 due, 0 skipped, 12196 new. 0 cut, outside your plan.

  1. 01CS & Architecture Foundations3 080
  2. 02Systems & Server Languages3 848
  3. 03Networking & Transport Protocols869
  4. 04Reactive & Concurrency Frameworksno questions yet — coming soon
  5. 05Data Stores & Persistence1 894
  6. 06APIs & Real-time Messaging1 162
  7. 07Game Enginesno questions yet — coming soon
  8. 08Containers & Cloud Platforms1 343